Super deal for one week only! All four 6x trucks in the Spec-Sec range (Flat Bed Truck, Delivery Truck, Liquid Carrier Truck, and Police Carrier) are 30% off until Sunday September 3rd!
Everybody needs a delivery truck of some sort, get yours now!
June already! Wow!
The "What's Next?" poll produced some interesting results. The tallies from this blog, a couple of forums, and via email dictate that the products YOU, our esteemed customer and fellow gamers, want to see coming along next are 6mm Garrhul, 6mm hover Federation tanks, and 15mm tracked recovery vehicles!
Yep, it was a 3-way tie! I was quite surprised by this turn of events, but YOU have spoken, and we will listen!
So to recap and keep everyone abreast of what we are doing at the moment which will be the upcoming releases:
Keep your eyed peeled for news updates and sneak peeks!
Our April sale has concluded, and thank you for making it a real success! Response was much higher than anticipated, and this will help out greatly with out next release.
Speaking of "what's next", just what would YOU like to see for our next release? We have several options ready or almost-ready to go, so please leave a comment and let us know your top choice and we will endeavor to accommodate the most popular!
1. 15mm Federation tracked and hover Ammo carrier/Recovery vehicle
2. 6mm Federation hover Python, hover Cobra, and hover Griffon
3. 6mm Garrhul Garshaw grav tank and Paghgaw grac IFV
4. 15mm Spec-Sec sci-fi cars with modules for customization
5. 15mm Venturian tracked fire support (single Bo'Sha MML and single Tzzoh AAA) tanks
6. 15mm Garrhul grav auxiliaries (non-armored grav people and cargo carriers)
7. 15mm Federation and Venturian walkers
8. 15mm Venturian tracked recovery vehicle
9. 15mm 1st generation grav pod option for Federation and Venturian tracked vehicles
10. 15mm Spec-Sec heavy lift aerodyne
Sound off and let us know!
(Note, Federation and Venturian grav rafts are not listed because they are currently being 3d printed and having crew sculpted!)
We are having our first ever SALE! From now until May 1st you can use the coupon code April at check-out to save 20% off of your order!!! This discount applies to ALL product items, not just a select few, so jump on board and get saving!
Rumor has it that we will be having a short 1-week sale later this month... that rumor is TRUE! Keep your eyes peeled here, as it will not be advertised elsewhere. When it happens you will find in on this blog a coupon code for 20% off your order, and this coupon code will be valid for 7 days only! It will be the perfect time to build that armored or infantry platoon you've always wanted, or maybe a batch of Spec-Sec troops to replay Ghost In The Shell skirmishes... Stay tuned!
You all have been very patient and it has taken a little longer than expected, but the stars have now aligned... We are proud to announce the release of the 15mm versions of the Python and Cobra tracked and hover MBT, Griffon tracked and hover IFV, Rinkhals tracked and hover Multiple Rocket Launcher System tank, and the Arcatinus tracked and hover Point Defense tank. You can find hem in the Dark Star 15mm Sci-Fi page HERE.
And, as a bonus, if you are a Sponsoring Member of The Wargames Website you can visit that forum and find a discount coupon code, valid until 3/19/17!
You may have seen the Sneak Peek of the 15mm Federation "Rinkhals" MLRS vehicle last month (and if not, go check it out!). Well, we just thought we'd slip in another preview to whet your appetites before the imminent release of these new models.
Here we present to you the 15mm versions of the Anti-Aircraft turret for the Python/Cobra chassis with triple 40mm guns (nicknamed the "Malvoisin" due to the amount of shrapnel that falls to earth when the air-bursting 40mm shells are spit out at a target):
As well as the laser armed type (sometimes called the "Arcatinus"):
The AAA turret (with either gun option) will also fit on the Scorpion wheeled AFV chassis but will require some sanding/shortening of the peg to the correct length.
The whole Python/Cobra and Griffin family of AFVs will be released very shortly. Watch this space!
If you're reading this you've almost made it through 2016, a truly difficult year for everyone. As a reward for your perseverance I thought you might like to see a sneak peek of something coming in January 2017:
This is the 15mm version of the Rinkhals, essentially an MLRS for Federation 2nd line forces on the Python/Cobra treaded chassis (which will also come in hover!). There will also be the Arbalest, the same rocket unit placed on Scorpion wheeled chassis. As with all of our turrets, it will fit onto any other vehicle that can mount a large turret, even Venturian units! And there might even be a munitions carrier to go with it...
Hello everyone! It's time for another SPOTLIGHT ON! This time we will be looking some of the various factions of the Dark Star setting, starting with those factions that are currently in production, most having figures and vehicles in both 6mm and 15mm scales, then moving to some new forces that we have in the works. Everybody ready? This is a long one!
The Federation- Originally composed of 6 close star systems that united to pool their resources for both trade and protection from the Khiff menace, the then-named “Self-Defense Federation” has slowly evolved to include almost two-dozen systems as full members and many others as client states. Often seen as a beneficial force for stability (especially in their own eyes), it is not unheard of for Federation armed forces to intervene in conflicts in an attempt to calm the situation and preserve life. Called “The Do Good Brigade” by Solar Hegemon politicos, Federation involvement is not always welcome. The Federation immediately borders both League of Free Systems and Khiff zones of interest, with a small overlap with Venturian and Garrhul spheres.
Venturians- the Venturians are a humanoid people that are definitely not Human. Encountered just 25 years ago, their influences and interests have spread very rapidly through human space. The Venturians have a very confusing social and governmental structure, centered almost entirely around clans that are both business interests and self-governing nations called "Ventures", which are entirely consumed with the protection of their own patents and licenses for various products and techniques. Each Venture is controlled by a collection of Citizens that are mostly original founders or are promoted due to meritorious or heroic service to the Venture. Anyone can become a Citizen, having to first complete military service in one of the Ventures before deciding on a future home. Citizens generally stay with their chosen Venture for their entire life, or may start their own Venture upon discovering or creating a new patentable technique or product, starting their own little empire and drawing workers/pleebs from all over Venturian space. The composition of the lower ranks (or pleebs/serfs) of each Venture is almost completely non-citizen Venturians, who do the majority of manufacturing, entertainment, social services, etc. In material terms, there is not much difference between Citizens and Non-Citizens. It is only in the realms of privilege, respect and leadership where there is a dividing line. It is not unusual for Ventures to clash, especially if infringement of interests is suspected, however most hostilities are low-grade and by design try to not damage property of harm innocents. Combat with non-Venturians, especially if patent or license infringement has occurred, is not quite as restrained.
The Garrhul- more than 400 years ago Terran scientists uplifted canines to full sapience. It wasn’t the first time this had been done, previous attempts being both short lived and poorly received, but it was the most successful. Originally designed to be soldiers to supplement various armed forces in the reconquest of Earths rebelling colonies, these dog soldiers became stigmatized based on false reports of their savagery and atrocities committed (often by their human cohorts), and their “removal” was eventually demanded by the general public. Certified as “people” through the efforts of many activists, the canids were exiled rather than having to face genocidal parents. More than 600,000 individuals were placed on ships and sent far out into the frontier of Human space to settle a system upon which many wished they would perish. Instead, they forged a society and national identity, created their own technology base and began their own colonization projects. Now, the Garrhul inhabit half a dozen systems of their own and at least some live on approximately 40% of all human planets, having a penchant for trading and mercenary work. Though most are “productive members of society” a large number have turned to piracy and raiding, competing with the Khiff for “public enemy #1” in the eyes of many militaries.
Khiff- The worst possible merge of predatory lizard and weasel, the aggressive and clannish Khiff are a scourge that falls upon other races in order to enslave and often eat them. Luckily the Khiff are a fractious race and rarely are able to hold large numbers together for long enough to do much more than raid easy targets, such as frontier colonies. But an exception has recently surfaced, a small Khiff nation has been formed by a trio of systems that have become weary of the carnage that comes from reprisal attacks and the spoiling expeditions launched by the Federation and other forces. A stable and effective government seems to be able to hold the member states together, and has been utilizing the Khiff’s high technology base to create a streamlined armed force from the ragtag raiding hardware commonly used by "standard" clan Khiff. This nation seems to have learned many harsh lessons and it is known that several battles have recently occurred between “Nationed” Khiff and clan Khiff, with the later coming off the worse. The worry now is: will the “Nationed” Khiff be a stabilizing influence on their brethren, or more of a threat to everyone else.
The following are factions that we are currently working on briging to the table, so more info on them will appear as things progess.
Solar Hegemony- Including the Sol system and an octet of immediately adjacent colonies, the Solar Hegemony is often seen by outsiders as one of the interstellar Boogeymen bent on taking over every Human settlement possible, and eradicating dissent from their rule wherever found. Those outside viewers may not be wrong. With several very high population worlds but only moderately high technological base, the Hegemony has made it their mission to expand to relieve social pressure as well as to “bring historical territory back into the fold”. Having such an ominous name to their nation as well as a large military has not allayed the fears of those beyond their borders, especially when said military has begun disgorging from assault ships on their doorsteps (Federation troops call Hegemonic invasions “lowering the bar” as both a quip towards the SH emblem as well as their habit of causing a lot of damage to infrastructure during their take-overs). Solar Hegemony territory abuts the League of Free Systems as well as the Han sphere.
The League of Free Systems- Faced with impending hostile take-over, 11 systems banded together about 15 years ago to form the League of Free Systems in order to keep the Solar Hegemony at bay. Nominally an ally of the Federation, the League rarely calls out for military help, instead taking it upon themselves to keep their citizens out of Earth’s clutches. Almost all planets of the League have suffered a Hegemony raid at one time or another, and several conflicts are always afoot in the systems between the SH and LFS. As hostilities continue the League is gradually shifting towards a wartime economy, with a tightening of freedoms that comes with it. For now the League utilizes a hodgepodge of weapons and vehicles of both Federation and Venturian make while their home-grown military industry winds up for the protracted conflict conflict with Earth.
Han- The Han Sphere is a group of systems of majority Chinese ethnicity. Targeted early on for generation-ship colonization, the capital of Loya (originally Luoyang) was settled by faster ships almost 200 years before the original colony ship arrived. Much had changed in society by that time and the “old ways” were not all that welcome, nor was the slow acting viral plague the late-coming generational colonists brought with them that could cause sterility in both sexes, a relic of biological conflicts that raged on Earth in the far past. It took Han scientist the better part of three decades to find a cure and stop the slide of population decline. The result is a racial hatred of all things Earth, with a corresponding hostility towards the expansionist Solar Hegemony. The Han are possibly the second most technologically advanced Human polity, and the 3rd largest population wise (behind the SH and Federation). Besides Earth, the Han seem to only have conflict with Khiff and Garrhul pirates and the occasional tiff with Venturians.
Docent- No longer considered to be Human, the Docent are a mystery wrapped in an enigma. Very little truth is known about them, only inferences, but it is thought that the Docent began as colonists in cold sleep aboard one of the many generation ships that were sent into the void, never to be heard from again. Something their ship encountered changed or assimilated the humans on board, and now they are part of what is assumed to be an alien intelligence. But that is all just guess work. What is known is that the Docent have very high technology, including nanites and limited bioware, are very haughty, and have a some overarching mission which leads them to generally disregard everyone and everything else. They claim to exist to help foster and mentor all other races and nations toward some greater good, but more often than not they just appear some place doing something unfathomable and then just vanish. Sometimes a small Docent force arrives on a battlefield and engages one side or another, or maybe just passes through the crossfire without even hesitating or taking part. Sometimes a lone individual appears on a planet out of thin air and says a few words to an unlikely individual and then vanishes. On at least one occasion a massive force arrived in orbit of a sparsely settled planet, bombarded a small location way out in the wilds for a few hours, then departed without a word or other action. They have even not fought back when attacked, just going about their mysterious business, while other times slaughtering any witness to their activity. They declare themselves to be emissaries and shapers, but all they truly seem to be are unfathomable and dangerous.
...and there you have it! Factions galore! Stay tuned for more SPOTLIGHT ON articles, as well as updates, sneak peeks, and other Darkest Star Games news!
The "Pilum" Strike Battle Armors are now finally available! (Get them HERE)
These mecha figures, expertly painted by MASTERGUNZ PAINT WORX, are stuff of nightmares for those who have to face them. Coming in bewildering variety of loadouts, the Pilum is a battlefield juggernaut capable of fulfilling many different mission profiles, especially if they involve destroying things. Various mission packs are usually available to units in the field to be able to customize their rides to the days mission simply by popping a different weapon or module onto the rear attachment points and maybe changing out forearms modules or hand weapons.
The quartet shown above are the notorious "Cherry Daggers", a sometimes-mercenary-sometimes-vigillante group. These scallywags use the Strike variant of the Pilum, shedding cumbersome back-mounted weapons for booster modules, hand weapons and combat claws. This loadout allows the "Cherrys" to move a lightning speed to their objectives and get out in one piece. Jumping, flying, and power boosting through any terrain, the Cherries prefer urban operations and have both had conflict with and worked beside Sec-Sec forces on multiple occasions. Regarded as a nuisance, it's only a matter of time before they push the envelope too far...
Pilum Combat Armors, actually named the Kombit Mashink-14 "Svird Bist" (Blade Beast) by the manufacturer Haitmar Progaktiks, are a manned unit where the pilot sits enfolded in the chest area with their knees drawn in. Rather than having a waldo-type control system like the Pugio Combat Armor, the Pilum uses an brain-wave interface coupled with minimal movement magnification. This system takes a lot of practice to use, and virtually guarantees that someone untrained cannot just run off with the expensive hardware and cause havoc at will.
One of the Pilum's oustanding weapons is it's combat claw arm. This module can be used on either the right or left arm, and besides having a wicked 3-proged slashing and crushing device the module is able to accept a wide variety of internal weapons. Caseless machineguns, auto grenade launchers, gas pellet bursters, or even short duration beam weapons can be switched out with minimal effort in the field. A real boon for any unit facing changing battlefield conditions or sudden mission profile shifts.
Most recently, Pilums in Strike configuration have been used on two occasions by the Popular Humanist Front to cause terror and destruction in Constance City in an effort to derail a voting referendum on simulacrum rights. In both cases Spec-Sec Pugios were able to destroy or disable the attackers after they had cut through Parmas the Police had deployed as a precaution. Despite being unsuccessful in their efforts, the PHF and others are sure to be deploying more Pilums in the near future...
Darkest Star Games
Established in September of 2012, Darkest Star Games strives to bring you the best in 6mm and 15mm miniatures!